× ATTENTION! New campaign Firestorm: Stripes has launched! Sign up @ firestormstripes.warconsole.com

Firestorm: Red Thunder

The Team Yankee Global Campaign

Recon in Force

View Linked Report - CLICK HERE 60 POINTS
West German
Iandaredh
VS Warsaw Pact
s3

Quick Mission: Recon in Force
60 points

Introduction

So after a few Quick battles, we felt that the 60 points and quick missions work well for us, but the tables felt a little bit clustered, so we decided to try them on 6x4 table. Also we wanted to try another of the unique scenarios and we chose Recon in Force which felt interesting after reading it but we did not realize few things until we started the game as you will see later.

Hauptman Weber was looking through his binoculars observing the village from a nearby hill.
His troops ware already moving in cautiously.
His task was to secure the village of Tornau before the Soviets move in.
There was not much time left as there were several reports of Soviet activity.
And there they were. He saw some BMP-2's moving slowly through the fields towards the village.
He got back inside of his Marder and closed the hatch.
"Zu allen truppen: Schnell, in positionen, feindlicher einkommen", he shouted to the radio and commanded his driver to move towards the village.

Deployment
We placed the objectives and I won the roll for who attacks.
I started by deployment thinking: "how the hell am I gonna get all my 30 vehicles into such small area", but then my opponent reminded me that I forgot about spearhead. And that meant all the difference. With 3 spearheading units and the daisy-chaining, I was able to spread across the whole length of the table and my infantry platoons were prepared to move in on three different objectives right on turn one.

My opponent also used spearhead to move outside of his deployment area, but as he only had one unit, he wasn't able to spread so much.

Both Germans and Soviets prepare to move into the village of Tornau

First Turn
So right after deployment, I realized, that I can win on scenario pretty fast with the advantage of spearhead and first turn. I was able to get my infantry to 3 different objectives by blitz + tactical move and I was also able to dash my Marders to the central objective. There wasn't much shooting from my side as lot of things just dashed. But between Gepards and Leopards, I was able to kill two BMP's and three infantry stands.

So my opponent had a difficult task right from the get go. He had to push me out of at least 2 objectives or contest them with a strong position so that I cant push him out on my turn. With him deploying lot of thing at the back, it was really difficult. He moved one of his T-64 platoons to be able to kill my Marders on the central objective and than he moved his infantry towards the left and central objectives. Rest of his army positioned to be able to kill as many things as possibly (he focused mainly on me Leopards). In the end, he was able to get rid of the Marders he needed to (killed one, bailed one and the last one ran away), but there were just 7 teams close to the left objective and only two or three were within 4 inches of the objective. He also managed to kill two Leopards and bail another and bailed a couple of Luchs and Marders.

First vehicles are burning as both infantry are moving to secure the village

Second Turn
So I was still in a great position to win right on this turn. The Marders on the central objective were out, but still, basically all I needed to do was to kill his 7 infantry stands. So I ignored the rest of his army and just piled all possible things in the middle to maximize the shooting. And boy was it needed. My opponent's dice just went bonkers. He made 28 out of 30 saves and I was running out of things to shoot at him pretty fast. But then the luck finally abandoned him and with last dozen shots, i was able to kill 4 teams and seal the deal. His remaining infantry failed their morale and I was holding 3 objectives, thus winning the game.

Whole German army moves in and opens up on the Soviet infantry, wiping them out.

Hauptman Weber was looking as the soviets were laving the field.
Luckilly, it was just an enemy spearhead, and once they realized that the village is well defended, they quickly withdrew.
He listened as the casualty reports were coming in. It wasn't as bad, but he knew, that this wasn't the end. This war was far from over.

Conclusions
So as I said right at the beginning, we didn't realize how big of an advantage going first with spearhead would be in this scenario. We discussed it a lot afterwards, and agreed, that playing at 4x4 would not help much. If my opponent deployed and moved more aggressively on turn one, it might have been a bit longer game, but it would still have been pretty hard for him to push me off of the objectives without loosing his army.

Army Lists Used In This Battle

Register or Login to see the Army Lists

Battle Report Average Rating



Log in to rate this battle.

Recommend Commander For Commendation

5 People Recommended Iandaredh for commendation

Share this battle with friends

West German
Iandaredh
Wins

10 Comments

  • CrazyIvan17 says:

    A nice AAR, it’s amazing what spearhead can do to change missions like this.

  • Larasi says:

    The table looks great. Also very interesting to see that spearhead can make such a huge difference in this scenario.

  • fingolfen says:

    Awesome looking table… loved everything but the outcome… 😉

  • Kubikhan says:

    Great terrrain and units, and nice to see a detailed example of effectively using the Spearhead rule. Even nicer to see the West German win (who cares what Soviet Proaganda might say!)

  • CrazyIvan17 says:

    A lovely looking table. Great AAR!

  • bayankhan says:

    nice report

  • Iandaredh says:

    Well I did win on turn 2, but without the change we have done, your turn 1 would be completely irrelevant and I would have won on turn 2 without even having to kill anything.

    Still it wasn’t much of a game anyways because of how the scenario works. You could have pushed a little bit more with your deployment and 1st turn move (going more on the hill), but than, there would be a lot of sideshots coming your way.

  • s3 says:

    In fact, Ivan won on turn 2. He cheated to prolong the game by moving one bailed marker on his marder, otherwise the game would end up in like 20 mins which he spent on moving his WG horde :O 😀

    In past he taugh me some lessons on scout deployment but this time the spearhead was so damned, I got to buy a box of BRDMs to adapt to these things. The table was not in his favor, as many open lanes, but game ended before i could loose a shot 😀

  • Arkhos says:

    good looking table !

  • Storm Caller says:

    Nice job. like the board!