I usually use a infantry heavy force (3 full up mech plus Milan unit) with Harriers, Lynx and few tanks.
For a change I went tank heavy and used arty - you may note some Carnations subbing for 3 M109. We also lost electric power so no picture of the Soviet masses.
the FOO forgets to hull down and the formation commander parks in the woods near the objective also forgetting the 2 in in woods rule. Soviets deploy 2 x 5 BMP coy, 5 T72, 4 recon BMP and the acacia btry.
In turn 1 Soviets got reinforcements and bring on Gophers - 4 BMPs took out the formation CDR tank, and the other 4 the FOO. Return fire had the Lynxs destroy a T72 and the combined Scimitar and infantry fire destroyed a BMP2 platoon.
Turn 2 saw Russian T72 s advance along with 2 BMPs make a rush for the objective. The Gophers advanced to get in range of the Lynx.
Sensing disaster the new British cdr started the FV432s toward the objective but 3 of 5 bogged after a successful cross here order. Return fire had the Lynx get another T72 and the arty killed 3 of 4 Gophers. One BMP on obj was bailed, other destroyed.
Since you check victory conditions before rolling to remount and the main rule book states the team holding the objective must not be bailed/bogged the game continues. The BMP failed to remount in any event. Turn 3 saw another Soviet unit, the carnations, come on. The recon BMPs swept around the woods engaging the scimitars, destroying 3. Other BMP init headed for objective.
No BAOR reinforcements. FV432s contest objective, Lynx kill another T72 and bail one but they pass morale. The 109s bail 3 of 4 recon BMP but they also pass morale.
Turn 4 sees 10 T72 arrive for the Reds - concentrated BMP fire destroys the FV432 platoon and bails the last scimitar which passes morale but does not remount. In turn 4 no British reinforcements so the best that can be done is gain a VP if we can kill another platoon. Lynx nail another T72 but they pass the check. The game ends with 63% of the British points off the board.