This was a great game with a lot of movement, even if it was my Marders and Fuchs running away from tanks.
I had the first turn and rolled none of my reserves but was able to get my Tornadoes. They bailed only one T-72. I was able to get a lot of kills over the next couple turns, but couldn't sustain the advance against the armor due to poor reserve rolls and bad division of platoons for the 50% reserve. I ended the game with needed infantry and Jags still waiting to enter the battle. In the end I failed to contest an objective on my side of the table even though I had vehicles that could have done so had I moved them.
I knew the scenario ahead of time and should have adjusted my list accordingly.
I consistently forget to use the excellent German leadership for movement orders.
Lars continue to be worth it for the mines when facing a horde.
Unable to determine effectiveness of Panzermorser since they didn't get to the table.
Infantry are awesome despite the Marder tax. Dismounted Milans are the way to go. I will be using a Leo1 company instead of Panzeraufklarung so I can add 1 platoon of M113 for the extra Milan.
I'm unconvinced about using Tornadoes. They look cool and are only 8 points, but can't be relied on to arrive, survive, or kill. When they hit they are awesome, but I prefer reasonable reliability.
Nice photos
The report should include some details describing the game, you can even embed it into the image captions for an easy read 🙂
Nice table. What happened?
nice? what happened? lol, but nice pics
Nice photos – it’s a good looking table! Some text to describe the game would be helpful if possible.