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Firestorm: Red Thunder

The Team Yankee Global Campaign

SECOND BATTLE OF LEIPZIG (NO FRENCH INVOLVED)

View Linked Report - CLICK HERE 100 POINTS
West German
RampagingGamera
VS Warsaw Pact
Col. Yuri Edgardropoff

This was a great game with a lot of movement, even if it was my Marders and Fuchs running away from tanks.

I had the first turn and rolled none of my reserves but was able to get my Tornadoes. They bailed only one T-72. I was able to get a lot of kills over the next couple turns, but couldn't sustain the advance against the armor due to poor reserve rolls and bad division of platoons for the 50% reserve. I ended the game with needed infantry and Jags still waiting to enter the battle. In the end I failed to contest an objective on my side of the table even though I had vehicles that could have done so had I moved them.

I knew the scenario ahead of time and should have adjusted my list accordingly.

I consistently forget to use the excellent German leadership for movement orders.

Lars continue to be worth it for the mines when facing a horde.

Unable to determine effectiveness of Panzermorser since they didn't get to the table.

Infantry are awesome despite the Marder tax. Dismounted Milans are the way to go. I will be using a Leo1 company instead of Panzeraufklarung so I can add 1 platoon of M113 for the extra Milan.

I'm unconvinced about using Tornadoes. They look cool and are only 8 points, but can't be relied on to arrive, survive, or kill. When they hit they are awesome, but I prefer reasonable reliability.

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Warsaw Pact
Col. Yuri Edgardropoff
Wins

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