Game 13
Mission: Fighting Withdrawal
Forces:
Soviet: T72 Tank Bn
HQ
4x T72 Co
4x T72 Co
BMP-1 Inf Co (Med)
BMP-2 Recce
2x ZSU 23-4
US: Armored Co
HQ M1
2x M1 plt
2x M1 plt
2x ITV plt
2x VAD plt
M113 Mech Inf plt
The Soviets have pushed into the Hof Gap. The Armored Cavalry Screening force was pushed aside. Mother Russia's T72s now in the Fast lane on Autobahn 9 headed toward Bayreuth. The US force is sniping at the massive armored column from hidden keyhole shots from woods flanking the Autobahn.
Turn 1:
The US has two minefields on board plus a platoon in ambush. 1x Plt of M1s covering the left objective. 1x Plt of M1s covering the right objective. The Mech Inf plt defending the center objective. Soviets concentrate on right side of board, away from minefields in front of the infantry and center objective. Devastating fire from 9x T72s takes out the US M1 platoon holding the objective.
US reposition HQ M1 plus M1 plt from the left objective. Mech Plt in the center plus ITVs fire all available missiles killing 2x T72, the BMP Recce Co, and 2x BMP from the Mech Co.
Turn 2:
Soviets secure and disperse around the right-side objective. The Mech plt enters the forest between the objective and the US central Mech Plt. T72s engage M1 Plt now in the open, killing the 2nd M1 plt. ZSU23-4 engage US Mech inf killing 2x Inf teams + 1x dragon team.
US HQ M1 kills 1 T72 and bails another. ITVs each kill a T72.
5-1 Victory to the Soviets.
Game 13
Mission: Fighting Withdrawal
Forces:
Soviet: T72 Tank Bn
HQ
4x T72 Co
4x T72 Co
BMP-1 Inf Co (Med)
BMP-2 Recce
2x ZSU 23-4
US: Armored Co
HQ M1
2x M1 plt
2x M1 plt
2x ITV plt
2x VAD plt
M113 Mech Inf plt
The Soviets have pushed into the Hof Gap. The Armored Cavalry Screening force was pushed aside. Mother Russia's T72s now in the Fast lane on Autobahn 9 headed toward Bayreuth. The US force is sniping at the massive armored column from hidden keyhole shots from woods flanking the Autobahn.
Turn 1:
The US has two minefields on board plus a platoon in ambush. 1x Plt of M1s covering the left objective. 1x Plt of M1s covering the right objective. The Mech Inf plt defending the center objective. Soviets concentrate on right side of board, away from minefields in front of the infantry and center objective. Devastating fire from 9x T72s takes out the US M1 platoon holding the objective.
US reposition HQ M1 plus M1 plt from the left objective. Mech Plt in the center plus ITVs fire all available missiles killing 2x T72, the BMP Recce Co, and 2x BMP from the Mech Co.
Turn 2:
Soviets secure and disperse around the right-side objective. The Mech plt enters the forest between the objective and the US central Mech Plt. T72s engage M1 Plt now in the open, killing the 2nd M1 plt. ZSU23-4 engage US Mech inf killing 2x Inf teams + 1x dragon team.
US HQ M1 kills 1 T72 and bails another. ITVs each kill a T72.
5-1 Victory to the Soviets.
The text of the write-up is good… I’m essentially taking Baron’s advice at this point and just whipping out the phone to take my pictures – they’re not Pulitzer Prize material, but they do give you a sense of the battlefield.
Feeling at home in the Fulda Gap are we old boy 😉
The club gamers game numbers are sequential.
I haven’t played all of them. Game # is what we as a club have played so far.
Our club has an on-going escalation campaign that coincides with the Red Thunder campaign
Ah never mind, you guys weren’t playing the firestorm scenario. Sorry for the double post.
Nice work. How did you hit him so well at night? Did the American player not deploy in the woodline or anytime of concealment? Nine shot needing 7’s is a lot.
how many BMP-2 in the recon platoon do you play with and how many BMP-1 are in the infantry platoon?
Do you play at a store or club?
Would love to see some photos
I’m very jealous that I can’t have more games like you….
I can have mine at the weekends at best xD
I’m trying my hardest to get games in during the week haha
What the hell 7 – 0. hell of a score mate. Keep it up and please move to the Fulda Gap LT Rangerdane. The Soviet Forces seem to have fallen right into the trap of the Fulda gap and we are experiencing serious issues of stagnations.
I like the set up of the AARs simple to read and effective.
I am also happy for your win comrade. I’ll buy the drinks in Paris.
Would it not be more sensible to get your opponents registered on here? Or if they are registered, use their Callsigns? You score more XP if you have a ‘linked’ battle report. Currently every battle you’ve participated in has not included registered players.
On the weekends (and these two were played yesterday) sometimes 5-6
Game 13?
How many games do you play aday xD
And where are the pictures!
Take your phone out and snap some photos of this amazing army of yours that doesn’t seem to be able to lose!
It’s the real MVP from the Warsaw Pact!