This afternoon I played a Ruhr Breakthrough mission vs Igor's British Infantry formation of 2 beefy infantry platoons, 3 Chieftains, assorted light vehicles and harriers. My Volksarmee contained a core of 11 T-72s, 4 Hinds w/ Air landing platoon, Carnations, recon, and some AA. Igor opted to pick the opposite table sides that gave him 1 quarter of primarily fields and the other a town. I placed my objectives in the open on opposite corners of their zone.
Reinforcements came early for the Volksarmee. A platoon of T-72s rushed to take out British AA assets. Moving out of cover proved costly for any Soviet armor as the British had too many long range AT assets to deal with. The thought quickly became take the gas station, fortify the area and wait for the British to come to me.
Phase one I decided to drop off my infantry in the best possible position around the objective. This proved costly as I lost 2 of 4 helicopters. The British ambushed their Chieftains along a board edge and quickly dealt with the remains of the reserve T72 platoon, however, my helicopters and recon BMP1's destroyed the Chieftains in turn. The British destroyed the BMPs and started to move their light vehicles to contest the objective. Meanwhile my infantry at the gas station forgot their shovels on the helicopters so they weren't digging in anytime soon.
With the turn counter quickly approaching 6, the British had little choice to make a made dash to assault my unprotected infantry. He threw everything he had MG wise at them and whittled them down 3 or 4 stands before launching the assault. Unfortunately, I didn't get enough hits to throw it back and the Brit was able to contest the objective. On my turn 6 with the new victory conditions of controlling objectives I only had to kill 2 light vehicles to win as I still barely held onto the gas station. The remaining Hind whiffed, but in the end 2 of 4 RPG shots landed home and passed their firepower. In the end 4-3. The new VP rules really shined to help get a resolution!!