We fought a standard mission out of the rulebook last night; a really fun game with plenty of cups of tea and chocolate biscuits.
It was the Dust Up scenario, which the British managed to win quickly and decisively on Turn Three by dashing forwards into a woodline and siezing an objective. We played on for the full six turns for honour's sake.
I tried a new tactic today - deploying all my support units on the table to defend my quarter, waiting for all the manoeuvre elements to smash onto the board and grab the objectives. On the other hand, my British opponent took advantage of how long it took to get my units together, and smashed forwards to snatch a win before I could take out his units. The British artillery was crucial, quickly suppressing my mortars and preventing them from ranging in on the tightly-packed units in the town. Well done Mike!
In hindsight I should have read the rules more closely; I didn't realise that merely holding an objective at the start of the turn was enough. I thought you needed to hold it on Turn Six. But that's no excuse when I'm sent to Siberia.